summary

OCT 2011 - JAN 2015

It was during that time that I realized computer animation could combine my love for art and this desire to work in computer graphics. So after graduating from FIU with a BFA, I enrolled at 

Full Sail University for a Bachelor's Degree in Computer Animation

At Full Sail, I learned everything about computer animation, from modeling to rigging, texturing to animating, and much more. It was an honor to graduate as valedictorian and my dream of being a CG Artist became a reality. 

Currently I'm a UI Artist for 2K Games and have the pleasure of developing for the NBA 2K Franchise Series. We're very proud of the series and hope you enjoy the games as much as we enjoy making them.


My love for art and animation is equaled only by the love I have for my family, my fraternity (Phi Gamma Delta - Fiji),

my alma maters, and my friends. 

I currently reside in the San Francisco Bay Area, CA.

- Animation
- UI & Graphic Design

- Modeling & Texturing 
- Lighting & Rendering

- Rigging 

  • Design textures for MyCourt environment
  • Model, Texture, and Render Arena Amenities for MyGM
  • Texture and Animate NPCs in Sunset Beach Park
  • Create UI assets and elements
  • Design 3D assets for Skyscraper Park

EXPERIENCE

  • Rig the Zygote Media Male Model, with all human biological systems
  • Insure all movements and body limitations are physically accurate

LEAD 3D ARTIST

CONTRACT character rigger

AUG 2012 - MARCH 2013

JAN 2012

SEPT 2014 - NOV 2014

CONTRACT ANiMATOR

Mickey's Not So Scary Halloween

Thr33fold Studios

IN A NUTSHELL . . .

animatic media, inc.

  • Animate 3D Haunted Mansion ghost character, Phineas
  • Animate 3D Singing Statue for Magic Kingdom’s Haunted Mansion

LEGAL-EZE GRAPHICS & LITIGATION CONSULTING

"NBA 2K16" (PS4, PS3, Xbox One, Xbox 360, PC)

JUNE 2014 - AUG 2014

Professional CG Artist since 2008. Honed entire CG pipeline duties working on video game development, commercials, documentaries, mobile apps, and legal animations.

UI ARTIST

Zerofractal Studios

Turbana "Growing Smiles, Sharing Goodness" Video

ANiMATOR, RIGGER, MOTION GRAPHICS

DEC 2013 - JAN 2014

FEB 2012 - JAN 2016

CONTRACT MOTION GRAPHICS ARTIST

"NBA 2K18" (PS4, Xbox One, Nintendo Switch)

  • Create artwork for UI, Front End, and Main Menu Navigation
  • Model, texture, and lightmap "updated" NBA Team logos
  • Design 2D images and icons for 2K Sports Store UI

WOBBLY ROCKET GAMES

SKILLS

  • Create 3D & 2D Art for User Interface

MAY 2015 - AUG 2015

"Echo Delta: Incursion" (Video Game for PC, Steam)

CONTRACT ANiMATOR

"NBA 2K17" (PS4, PS3, Xbox One, Xbox 360 and PC)

2K GAMES / VISUAL CONCEPTS

CONTRACT 3D / UI ARTIST

SOFTWARE

DEC 2015 -AUG 2016

NOV 2016 - PRESENT

moshe kastiel productions

MY STORY

  • Animate adults, children, and animals for pre-viz commercials for brands such as Nissan Motors, Stella Artois, Miller Lite, 
  • Interpret motion capture data, apply to HumanIK rigs, strengthen with layered animations
  • Animate camera through exterior and interior of Avianca Airplanes

2K Games / VISUAL CONCEPTS

  • Create motion graphics promoting Turbana’s social media campaign
3D ARTIST

AVANICA Airlines 

- Autodesk Maya
- After Effects, Photoshop, Illustrator
- Unity
- Final Cut Pro
- CorelDRAW Graphic Design Suite 

NOV 2008 - SEPT 2014

  • Manage all 3D projects including medical illustrations, accident scene recreations, and product malfunctions
  • Handle all modeling, rigging, texturing, animating, lighting, and rendering duties
  • Setup character and vehicle rigs
  • Hand keyframe cycles, transitions, and import motion capture
  • Create motion graphics for promotional video content
  • Animate 3D Disney character, Tinker Bell, for introduction scene

Walt Disney World Resorts MagicBand

ANDREW MICHAEL CHIN

I've always had a love and passion for the visual arts. My skills in drawing, painting, and art history didn't truly develop until I attended 

Florida International University for a Bachelor's Degree in Fine Arts.